Category: Secondary Version: 4.1 Last Updated: 2026-03-11
Players can speak their messages in the battle scene instead of typing. The browser’s built-in Web Speech API handles recognition. Cantonese (zh-HK) is the primary language, with auto-stop on silence.
File: rpg-platform-v2/src/scenes/BattleScene.ts
const SpeechRecognition =
window.SpeechRecognition || window.webkitSpeechRecognition;
const recognition = new SpeechRecognition();
recognition.lang = 'zh-HK'; // Cantonese
recognition.continuous = false; // Stop after one utterance
recognition.interimResults = true; // Show partial text while speaking
recognition.onresult = (event) => {
const transcript = Array.from(event.results)
.map(r => r[0].transcript).join('');
inputBox.value = transcript; // Fill input box in real-time
};
recognition.onend = () => {
// Auto-triggered after ~2s of silence
if (inputBox.value.trim()) submitMessage();
};
| Requirement | Detail |
|---|---|
| Protocol | HTTPS or localhost (browser security requirement) |
| Browser | Chrome or Edge (best support); Firefox has limited support |
| Permission | Microphone access must be granted by user |
| Language | zh-HK (Cantonese); can be changed in code for other locales |
window.SpeechRecognition is undefined (feature is silently disabled)rpg-platform-v2/src/scenes/BattleScene.ts Voice input logic (search: SpeechRecognition)